//
//  GameObject.m
//  MessangerSkeleton
//
//  Created by User-15 on 4/14/14.
//  Copyright (c) 2014 IOTrainingCamp. All rights reserved.
//

#import "GameObject.h"
#import "Configuration.h"

@interface GameObject ()

@property GameObjectType type;

@end

@implementation GameObject

- (id)initWithType: (GameObjectType) type
{
    self = [super init];
    if (self) {
        self.type = type;
        
        // add physical body for collision
        // add sprite deppending on the type
    }
    return self;
}

@end
